Caroline Gorman of Rage Music and SFS Member moderated a panel at this year’s Edinburgh International Film Festival (EIFF).
This industry event open to EIFF Passholders and located at the EIFF Delegate Centre at the Traverse Theatre in Edinburgh, took place on Tuesday 21 June 2016.
Video games’ music has become increasingly advanced in the last few years, often
requiring hours of music that must be dynamically woven behind the action. Such
orchestrations aren’t just thrown together by developers – they often require experience from not only games but other forms of entertainment such as film and TV. As the development and widespread of narrative games takes the spotlight, we ask how are they creating new opportunities for musicians? Can video games provide a steadier income to composers whilst they are working on film projects? What the key differences between composing for film/TV and composing for video games?
Hosted by BAFTA Scotland and PRS, this panel event will host a conversation between
composers who have worked across both industries, who will discuss the benefits and
drawbacks of scoring for different mediums.
Hosted by BAFTA Scotland and PRS for Music, this panel event will host a conversation between composers who have worked across both industries, who will discuss the benefits and drawbacks of scoring for different mediums.
Ged Grimes (Composer, Producer, Musician : Simple Minds, Danny Wilson)
Richard Jacques (Composer: James Bond 007: Blood Stone, Mass Effect, Starship Troopers, Little Big Planet series).
Helene Muddiman (Composer: Bliss!, Hair, Frankenweenie, Ice Age: Continental Drift)
Caroline Gorman, Moderator : (Rage Music)